
DD is the type of game where there's an answer to everything, but you don't have enough room to bring EVERY tool. The more Dodge an enemy has, the more ACC you need, and so on.īy stockpiling Dodge rather than other stats, you may end up sacrificing something that would just, you know, kill or stun the enemy without you needing to dodge anything, or allow you to act before the enemy does. The more accurate an enemy, the more Dodge you need.

After 700+ hours of avoiding Dodge like the plague, I've no regrets, so rest assured there's plenty of other options.Īs Pyro said, it mostly just boils down to "ACC - DODGE = Hit Chance", give or take a hidden variable. If you hit a wall later on for any reason, consider trying different strategies. Now, you can still utilize this strategy if you like - it's not like there's one set way to win - but you just have to be mindful of it. Hell, it will still be RNG even if capped thanks to hidden rolls. No.2 will win almost every time, whereas Dodge (unless fully capped) is placating to RNG. For example, the cauldron could have 50 HP total. The designers should open up the decision space between attacking the cauldron vs. It looks like an old and fat witch uses a massive kettle.

Trying to make it harder for enemies to land a hit when they attack you.Ģ. It makes more sense just to attack the hag. Hag is the third, and for now the last, boss in the Darkest Dungeon which dwells in the Werald.

Dodge in itself is not the best investment, really.
